Os Princípios Básicos de Persona 3 Reload Gameplay

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"Reloaded" would be grammatically correct as a title, but it would focus too much on the image of actually using a gun. According to developers, it took a lot of time to reach an official decision, but the team immediately agreed on the final idea.[2]

Azusa Shimada, the game's main character designer, explains the thought that was put into the box art of Reload. On the composition, she struggled with choosing whether to have the artwork consist of a group picture like with recent entries in the series, or whether to focus on the protagonist only like with the original Persona 3. After collecting various packages from the series, films included, and using them as reference to contemplate the direction of Reload, she focused on a composition that brought the main character to the forefront, but after that she needed to focus on distinguishing it from Persona 3's box art, which also comprises of just the protagonist and Thanatos.

For that reason, I thoroughly recommend you don’t just play this excellent RPG at some point in the future, but that you play Persona 3 Reload as soon as possible. 

While upgrading the visual expression of the game through the head-to-body ratio, one of their goals was to recreate the image of the original version in everyone's minds while under the feeling of an increased resolution. The developers were conscious with modifying the head-to-body ratio as to not take away from the atmosphere of the original.

The subtitle "Reload" was chosen for the abbreviation of "R" similarly to Persona 5 Royal, the definitive edition of the game. It also implies the meaning of a remake, but "Persona 3 Remake" was not chosen as it wasn't interesting. Aside from the abbreviation, Reload was specifically chosen as "RE" is commonly used in games, but to match the aesthetics of the Persona series, Reload was also picked due to the Evoker having the form of a gun.

A quiet and calm second-year at Gekkoukan High School. Less upstanding students take advantage of her timidness, turning her into a bullying target.

Hua Po can also cover support and debuff duties by being able to help allies from the Downed state using Re Patra and having access to the useful single-target defense debuff Rakunda. To expand Hua Po’s utility even more, you can try giving her healing and party buff skills via inheritance.

Along with showcasing more of the P3 remake's updated gameplay that's more in line with Persona 5's when battling Shadows, this latest peek into Persona 3 Reload also shows off a brand new BGM track that makes the game feel even more revamped. 

Most of the characters are now referred to by their last names instead of their first names like in the original English version of previous remake games and spin-off games. For example, Ken is no longer addressed by his first name except in-gameplay.

But Persona 3 Reload that dry description doesn’t capture the delight of watching these relationships with other people slowly evolve in the game. Some are available right from the start; others require investing a huge amount of time just to begin. 

Ridding the world of such a blight is a pretty excellent motivation for pushing through even when the dungeons get repetitive.  

Sixteen years ago, Persona 3 was a landmark RPG: The way it combined a high school life sim with a dungeon crawler including both grotesque Poké especialmentemon and roguelike elements gave it unparalleled depth. Which also means Persona 3 Reload is long.

Much of the depth of Persona’s battle system is in how you set up your personas, including which you fuse, how good your Social Links are, and what skill cards you award them with.

In combat the new presentation gets even better. The artists have taken the sharp Persona look and built on it, creating multi-panel graphic screens that evoke manga and mixing them beautifully with brand-new active animations for persona and enemy shadow abilities.

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